Well, I still have access to the press resources that I used to when I was a gaming journalist for a stint. Rather than letting them rot I thought that I may as well post gaming related media like screenshots and press release snippets here.
First up the latest screenshots of Virtua Fighter 5 (PS3).
Last edited by EvaUnit02 on 16 Sep 2007, 17:45, edited 1 time in total.
Tenchu: Dark Secret (DS) launches on 24th November 2006 in Europe with £30 RRP.
Taking place after the events of Tenchu: Birth of the Stealth Assassins - An evil clan of ninjas, led by the mysterious Kurokaze, have attacked your clan princess Shizuhime and have placed a curse upon her. Rikimaru and Ayame – two of the best ninja’s from the Azuma Shinobi Ryu clan are dispatched to find these dark ninjas, uncover their sinister plot and find a way to cure the princess.
Tenchu: Dark Secret is an action game with a difference, disposing of the normal combat systems in favour of discretion and tactics. This game will very quickly separate the reckless from the shrewd, with those rushing headlong into danger being cut down very quickly by the force of the enemy. Tenchu is a stealth game where players must keep to the shadows and dispatch their foes as quickly and quietly as possible. Only by watching the patterns of enemy guards and anticipating the perfect opportunity to strike will you truly learn the way of the ninja.
Players are enabled to see exactly where their opponent’s are at all times due to the twin screens of the Nintendo DS. The top screen portrays in-game action from a bird’s eye perspective, as well as a visibility meter which lets players see how likely they are to be spotted. The bottom screen adds to this by not only displaying a map of the immediate area, but also the location of all enemies within that area and the direction in which they are facing. Sneaking up behind one for a silent kill has never been easier. Tenchu: Dark Secret features around 40 levels (and sub-levels) with bite sized play, making it ideal for the Nintendo DS handheld. Within these levels players can collect items which can be used to build new traps
As well as dispatching enemies up close and personal, Tenchu: Dark Secret allows ninjas to set booby traps, which can vanquish enemies that unwittingly stumble across them. Players can also find items during the course of the game, which can be combined using the game’s Ninja Gear menu to make all manner of ingenious and deadly traps. Villagers rescued during the game will unlock new recipes allowing more elaborate items to be created. Tenchu: Dark Secret also utilises the Nintendo Wi-Fi Connection service to allow Ninja Gear, such as shuriken’s or new bamboo trap’s to be sold or bought not only from friends, but also from any other owner of the game online at that time.
Fancy yourself as a master of stealth? Tenchu: Dark Secret includes a LAN multiplayer mode in which you can put your skills to the test. Players can opt to battle to the death in Annihilator mode, capture the flag in Glutton mode or take part in a tense game of hide and seek in Sneak mode with up to four other players.
I have a tenchu game for the Xbox... but felt it was complete and utter shite...
I used to be able to log-in to gamepress.com, which is a site specifically aimed at games-journalists, using the password we had at my old internship (I worked for xbox magazine), but seems like they've changed it, which is a bummer as they usually had high-res artwork for me to play with...
I was there, the big BNB blackout of november, 2008. We lost many that day...
grim_tales wrote:I hated the stealthy ninja bits in that Bruce Lee game on GBA (which was cack BTW)
Try reading reviews sometime and not blind-buying random games just cuz they're cheap. That way you'll end up with less shit games like Astro Boy. Rule of thumb, games based on licenses usually suck, 10 * that for Nintendo handheld versions.
slasher13 wrote:Whatever!!! The Tenchu games on the PS1are excellent games,
But the PS2/Xbox entries in the franchise suck copious cock though.
Ahhhhhh.... The reason for the crap was because another team had developed it on the PS2/Xbox, it wasn't the same team who created the PS1 version which is a shame..
The artwork is by Ashley Wood whose work I really like. I also love the storyline of MGS and I like the idea of the hundreds of secrets you can find by scanning through a drawing.
The good thing is that it is not simply a turn-the-page UMD. You can let it play animated, meaning that things appear, move etc etc and you have the sound effects and the cool MGS music as well. Isn't bad for €18.